Catlike
What is This?
Once upon a time... A young cat lived in a small town of Catsensburg.
The cat was small, but brave... Risking his life to anything he wanted...
The cat folks kept talking about a mysterious, creepy, dark mansion with some magic milk at the top.
The cat would be absolutely flabbergasted upon gaining such information.
However, there was problem...
Savage monsters were lurking and roaming in the mansion in search for blood!
But the treasure at the top was too much for the cat. He would go inside the creepy mansion in search of the magic milk...
How Do I Play?
Making Of Catlike
This roguelike game was made by, me, D3V? in 5-7 days in Pico-8.
The template this game uses is made by Krystman, from the game Porklike from his "How To Make A Roguelike In Pico-8 Series".
Music made by Sebastian, and is NOT mine.
I just wanted to create a smol roguelike game, that's all.
Changelog
- Version 1.0
- Initial Release.
- Version 1.1
- Added Healing Potion.
- Two Healing Potions are given at the start of the game.
- Version 1.2
- Changed health and attack for majority of the enemies:
- Snake now has 4 HP.
- Ghoul now does 3 DMG.
- Bird now does 2 DMG and has 6 HP.
- Bear now does 8 DMG and has 20 HP., making him a massive threat.
- Fox now does 4 DMG and has 8 HP., making him more dangerous.
- Weapon changes:
- Large Club may heal the enemies now.
- "A Gun. That's it. A gun." has been simply changed to, "Gun" (for the sake of space). It always buffs enemies now.
- Holy Cleaver now does 3 DMG but blesses the player if the weapon is used. Armor can't be used while Holy Cleaver is used.
- All status effect show for how many turns it'll last next to the symbol. (For example, ♪4 means buffed for 4 turns.)
- The cursed status effect still lasts if the mob has been hit. Bless is still the same.
- Changed the weapon window description slightly, and added new descriptions for the new weapons:
- "This item poisons enemies" is now, "Poisons enemies", etc.
- Changed health and attack for majority of the enemies:
- Version 1.2b
- The food broke, fixed it.
- Version 1.2c
- Fixed Status Effects.
- Version 1.3
- Healing Potion now heals a lot. (3 HP. specifically).
- The cat can now hold 12 items instead of 6.
- The use menu and the hint menu are placed differently.
- Carboard Boxes now have a higher chance of giving items.
- Carboard Boxes now have a lower chance of summoning mobs.
- Carboard rooms may spawn a little more often now.
- Changed the spawn room.
- Enemies that wield the key now are permanently white in color.
- Enemy Changes:
- Ghoul has 3 HP.
- Bird has 4 HP.
- Fox has 6 HP. and does 1 DMG.
- Gun now does 3 DMG.
- Changed the rats, the snakes and the ghouls animations.
- Version 1.4:
- Carboard Boxes may only spawn rats instead of any mob.
- Now, the win floor is 11.
- Added New Enemy:
Turtle.
- Does 1 DMG and has 1 HP.
- Whenever a mob, (including the player) gets next to it, it gets +1 ATK, +1 HP. and +1 MAX HP.
- Added a new room,
The Void.
- Has Void Tiles.
- Void Tiles block view like Plant Tiles.
- Void Tiles turn into red goo when stepped on.
- Red goo gives 4 Poison when stepped on.
-
Version 1.4b:
- Fixed Fog of War
- Version 1.5
- The endgame was too hard. Changed it. (Bear -> 6/8, Turtle -> 2/4, Snake -> 2/3, Fox -> 1/7)
- Version 1.6
- Removed Sticky Effect and Lab.
- Added Stuns a Lot.
- Drastically changed traps room.
- Weird Sword now always curses enemies.
- Large Club always heals enemies.
- Poisonous Katana now deals 1 DMG.
- Changed LOS of Bear and Ghoul.
- Added Beehives, Bee Enemies and Honey.
- Added Anthills and Ants Enemies.
- Merged Torch and Carpet Rooms.
- Added Evil Enemies, that deal +2 DMG.
- Throw line no longer flickers.
- Lowered healing items a little.
- Added new room for future Catlike updates.
- Removed Small Chests.
Download
Download
Catlike.png 39 kB
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